Here's an interesting additional note: I know of some cases (er, at least one case) where a retail Wii U game actually only renders to one 1280x720 framebuffer, and sends that framebuffer for output on both the TV and the Gamepad. So the logic I talked about with the automatic image scaling to the resolution of the TV, that also applies to the Gamepad. Note that the Gamepad screen has a resolution of 854x480, and obviously the Gamepad screen output resolution is not user-configurable like the TV screen output resolution is.